Strikes

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823 move(s) found
Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Vice Grip

The target is gripped and squeezed from both sides to inflict damage.

Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Cut

The target is cut with a scythe or claw.

Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fly

The user soars and then strikes its target on the next turn.

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Stomp

The target is stomped with a big foot. This may also make the target flinch.

Double Kick

The target is quickly kicked twice in succession using both feet.

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Rolling Kick

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Supersonic

The user generates odd sound waves from its body that confuse the target.

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Disable

For four turns, this move prevents the target from using the move it last used.

Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Water Gun

The target is blasted with a forceful shot of water.

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Peck

The target is jabbed with a sharply pointed beak or horn.

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Strength

The target is slugged with a punch thrown at maximum power.

Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Rock Throw

The user picks up and throws a small rock at the target to attack.

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Dig

The user burrows, then attacks on the next turn.

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Teleport

Use it to flee from any wild Pokémon.

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Mirror Move

The user counters the target by mimicking the target’s last move.

Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Waterfall

The user charges at the target and may make it flinch.

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Spike Cannon

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Constrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Soft-Boiled

The user restores its own HP by up to half of its max HP.

High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Barrage

Round objects are hurled at the target to strike two to five times in a row.

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Lovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Transform

The user transforms into a copy of the target right down to having the same move set.

Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Dizzy Punch

The target is hit with rhythmically launched punches. This may also leave the target confused.

Spore

The user scatters bursts of spores that induce sleep.

Flash

The user flashes a bright light that cuts the target’s accuracy.

Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Splash

The user just flops and splashes around to no effect at all...

Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Hyper Fang

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Sharpen

The user makes its edges more jagged, which raises its Attack stat.

Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Struggle

This attack is used in desperation only if the user has no PP. It also damages the user a little.

Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Triple Kick

A consecutive three-kick attack that becomes more powerful with each successive hit.

Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Curse

A move that works differently for the Ghost type than for all other types.

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Aeroblast

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Milk Drink

The user restores its own HP by up to half of its max HP.

Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Return

This full-power attack grows more powerful the more the user likes its Trainer.

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Safeguard

The user creates a protective field that prevents status conditions for five turns.

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sacred Fire

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Encore

The user compels the target to keep using the move it encored for three turns.

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Vital Throw

The user attacks last. In return, this throw move never misses.

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Fake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Smelling Salts

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Trick

The user catches the target off guard and swaps its held item with its own.

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Assist

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Eruption

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Secret Power

The additional effects of this attack depend upon where it was used.

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Tail Glow

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ice Ball

The user attacks the target for five turns. The move’s power increases each time it hits.

Needle Arm

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Blast Burn

The target is razed by a fiery explosion. The user can’t move on the next turn.

Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Weather Ball

This attack move varies in power and type depending on the weather.

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Silver Wind

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Dragon Claw

The user slashes the target with huge sharp claws.

Frenzy Plant

The user slams the target with an enormous tree. The user can’t move on the next turn.

Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Covet

The user endearingly approaches the target, then steals the target’s held item.

Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Psycho Boost

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Wake Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

U-Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Trump Card

The fewer PP this move has, the greater its power.

Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Heart Swap

The user employs its psychic power to switch stat changes with the target.

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Switcheroo

The user trades held items with the target faster than the eye can follow.

Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Lava Plume

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Rock Wrecker

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Magnet Bomb

The user launches steel bombs that stick to the target. This attack never misses.

Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Chatter

The user attacks the target with sound waves of deafening chatter. This confuses the target.

Judgment

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Attack Order

The user calls out its underlings to pummel the target. Critical hits land more easily.

Defend Order

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Heal Order

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Roar Of Time

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Spacial Rend

The user tears the target along with the space around it. Critical hits land more easily.

Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Magma Storm

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Seed Flare

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

After You

The user helps the target and makes it use its move right after the user.

Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Quick Guard

The user protects itself and its allies from priority moves.

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Hex

This relentless attack does massive damage to a target affected by status conditions.

Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Quash

The user suppresses the target and makes its move go last.

Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Reflect Type

The user reflects the target’s type, making it the same type as the target.

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Water Pledge

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Fire Pledge

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Heat Crash

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Leaf Tornado

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Steamroller

The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.

Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Head Charge

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Gear Grind

The user attacks by throwing steel gears at its target twice.

Searing Shot

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Techno Blast

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Relic Song

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Glaciate

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Blue Flare

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Fiery Dance

Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat.

Freeze Shock

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Ice Burn

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

V-Create

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Fusion Flare

The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.

Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Forest’s Curse

The user puts a forest curse on the target. The target is now Grass type as well.

Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Crafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Flower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Powder

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Celebrate

The Pokémon congratulates you on your special day!

Hold Hands

The user and an ally hold hands. This makes them very happy.

Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Hold Back

The user holds back when it attacks, and the target is left with at least 1 HP.

Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Oblivion Wing

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Light Of Ruin

Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.

Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

First Impression

Although this move has great power, it only works the first turn the user is in battle.

Baneful Bunker

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Ice Hammer

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Floral Healing

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

High Horsepower

The user fiercely attacks the target using its entire body.

Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Leafage

The user attacks by pelting the target with leaves.

Spotlight

The user shines a spotlight on the target so that only the target will be attacked during the turn.

Toxic Thread

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Anchor Shot

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Fire Lash

The user strikes the target with a burning lash. This also lowers the target’s Defense stat.

Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Burn Up

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Speed Swap

The user exchanges Speed stats with the target.

Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Purify

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

Revelation Dance

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

Core Enforcer

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Trop Kick

The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.

Instruct

The user instructs the target to use the target’s last move again.

Beak Blast

The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.

Clanging Scales

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Dragon Hammer

The user uses its body like a hammer to attack the target and inflict damage.

Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Shell Trap

The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.

Fleur Cannon

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Accelerock

The user smashes into the target at high speed. This move always goes first.

Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Spectral Thief

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Sunsteel Strike

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Moongeist Beam

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Multi-Attack

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Mind Blown

The user attacks everything around it by causing its own head to explode. This also damages the user.

Plasma Fists

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Double Iron Bash

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

Snipe Shot

Ignores moves and abilities that draw in moves. High critical hit ratio.

Jaw Lock

Prevents user and opponent from switching out.

Stuff Cheeks

The user eats its held Berry, then sharply raises its Defense stat.

No Retreat

Raises all stats but user cannot switch out.

Tar Shot

Lowers the opponent's Speed and makes them weaker to Fire-type moves.

Magic Powder

Changes target's type to Psychic.

Dragon Darts

User attacks twice.

Teatime

Forces all Pokémon on the field to eat their berries.

Octolock

Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.

Bolt Beak

If the user attacks before the target, the power of this move is doubled.

Fishious Rend

If the user attacks before the target, the power of this move is doubled.

Court Change

Swaps the effects on either side of the field.

Clangorous Soul

Raises all user's stats but loses HP.

Body Press

The higher the user's Defense, the stronger the attack.

Decorate

Sharply raises target's Attack and Special Attack.

Drum Beating

Lowers opponent's Speed.

Snap Trap

Traps opponent, damaging them for 4-5 turns.

Pyro Ball

May burn opponent.

Behemoth Blade

Damage doubles if user is Dynamaxed.

Behemoth Bash

Damage doubles if user is Dynamaxed.

Aura Wheel

Changes type based on Morpeko's Mode.

Breaking Swipe

Hits multiple opponents and lowers their attack.

Branch Poke

The user attacks the target by poking it with a sharply pointed branch.

Overdrive

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Apple Acid

Lowers target's Special Defense.

Grav Apple

Lowers the opponent's Defense stat.

Spirit Break

Lowers opponent's Special Attack.

Strange Steam

May confuse opponent.

Life Dew

User and teammates recover HP.

Obstruct

Protects the user and sharply lowers Defence on contact.

False Surrender

Ignores Accuracy and Evasiveness.

Meteor Assault

User must recharge next turn.

Eternabeam

User can't move on the next turn.

Steel Beam

User loses 50% of its HP.

Expanding Force

Increases power and hits all opponents on Psychic Terrain.

Steel Roller

Fails if no Terrain in effect.

Scale Shot

Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.

Meteor Beam

User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Shell Side Arm

May poison opponent. Inflicts either Special or Physical damage, whichever is better.

Misty Explosion

Power increases on Misty Terrain.

Grassy Glide

High priority during Grassy Terrain.

Rising Voltage

Power doubles on Electric Terrain.

Terrain Pulse

Type and power change depending on the Terrain in effect.

Skitter Smack

Lowers opponent's Sp. Attack.

Burning Jealousy

Hits all opponents, and burns any that have had their stats boosted.

Lash Out

Double power if stats were lowered during the turn.

Poltergeist

Fails if the target doesn’t have an item.

Corrosive Gas

Removes opponent's items.

Coaching

Boosts Attack and Defense of a teammate.

Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Triple Axel

Attacks thrice with more power each time.

Dual Wingbeat

The user slams the target with its wings. The target is hit twice in a row.

Scorching Sands

May burn the target.

Jungle Healing

Restores team's HP and cures status conditions.

Wicked Blow

Always results in a critical hit and ignores stat changes.

Surging Strikes

Always results in a critical hit and ignores stat changes.

Thunder Cage

The user traps the target in a cage of sparking electricity for four to five turns.

Dragon Energy

Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.

Freezing Glare

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Fiery Wrath

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Thunderous Kick

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.

Glacial Lance

The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.

Astral Barrage

The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.

Eerie Spell

The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.

Dire Claw

The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.

Psyshield Bash

Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.

Power Shift

The user swaps its offensive and defensive stats.

Stone Axe

The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.

Springtide Storm

The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.

Mystical Power

The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.

Raging Fury

The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.

Wave Crash

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.

Chloroblast

The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed.

Mountain Gale

The user hurls giant chunks of ice at the target to inflict damage.

Victory Dance

The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.

Headlong Rush

The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.

Barb Barrage

The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.

Esper Wing

The user slashes the target with aura-enriched wings. This also raises the user's action speed. This move has a heightened chance of landing a critical hit.

Bitter Malice

The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.

Shelter

The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.

Triple Arrows

The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats.

Infernal Parade

The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.

Ceaseless Edge

The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.

Bleakwind Storm

The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.

Wildbolt Storm

The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.

Sandsear Storm

The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.

Lunar Blessing

The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.

Take Heart

The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.

Tera Blast

if the user has terastallized, it unleashes energy of its tera type this move inflicts damage using the attack or sp atk stat—whichever is higher for the user

Silk Trap

the user spins a silken trap, protecting itself from damage while lowering the speed stat of any attacker that makes direct contact

Axe Kick

the user attacks by kicking up into the air and slamming its heel down upon the target this may also confuse the target if it misses, the user takes damage instead

Last Respects

the user attacks to avenge its allies the more defeated allies there are in the user's party, the greater the move's power

Lumina Crash

the user attacks by unleashing a peculiar light that even affects the mind this also harshly lowers the target's sp def stat

Order Up

tatsugiri in its mouth, this move boosts one of the user's stats based on the tatsugiri's form

Jet Punch

the user summons a torrent around its fist and punches at blinding speed this move always goes first

Spicy Extract

the user emits an incredibly spicy extract, sharply boosting the target's attack stat and harshly lowering the target's defense stat

Spin Out

the user spins furiously by straining its legs, inflicting damage on the target this also harshly lowers the user's speed stat

Population Bomb

the user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row

Ice Spinner

the user covers its feet in thin ice and twirls around, slamming into the target this move's spinning motion also destroys the terrain

Glaive Rush

the user throws its entire body into a reckless charge attacks from opposing pokémon during the next turn cannot miss and will inflict double damage

Revival Blessing

the user bestows a loving blessing, reviving a party pokémon that has fainted and restoring half that pokémon's max hp

Salt Cure

the user salt cures the target, inflicting damage every turn steel and water types are more strongly affected by this move

Triple Dive

the user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row

Mortal Spin

the user performs a spin attack that can also eliminate the effects of such moves as bind, wrap, and leech seed this also poisons opposing pokémon

Doodle

the user captures the very essence of the target in a sketch this changes the abilities of the user and its ally pokémon to that of the target

Fillet Away

the user sharply boosts its attack, sp atk, and speed stats by using its own hp

Kowtow Cleave

the user slashes at the target after kowtowing to make the target let down its guard this attack never misses

Flower Trick

the user throws a rigged bouquet of flowers at the target this attack never misses and always lands a critical hit

Torch Song

the user blows out raging flames as if singing a song, scorching the target this also boosts the user's sp atk stat

Aqua Step

the user toys with the target and attacks it using light and fluid dance steps this also boosts the user's speed stat

Raging Bull

the user performs a tackle like a raging bull this move's type depends on the user's form it can also break barriers, such as light screen and reflect

Make It Rain

the user attacks by throwing out a mass of coins this also lowers the user's sp atk stat money is earned after the battle

Psyblade

the user rends the target with an ethereal blade this move's power is boosted by 50 percent if the user is on electric terrain

Hydro Steam

the user blasts the target with boiling-hot water this move's power is not lowered in harsh sunlight but rather boosted by 50 percent

Ruination

the user summons a ruinous disaster this cuts the target’s hp in half

Collision Course

the user transforms and crashes to the ground, causing a massive prehistoric explosion this move's power is boosted more than usual if it’s a supereffective hit

Electro Drift

the user races forward at ultrafast speeds, piercing its target with futuristic electricity this move's power is boosted more than usual if it's a supereffective hit

Shed Tail

the user creates a substitute for itself using its own hp before switching places with a party pokémon in waiting

Chilly Reception

the user tells a chillingly bad joke before switching places with a party pokémon in waiting this summons a snowstorm lasting five turns

Tidy Up

the user tidies up and removes the effects of spikes, stealth rock, sticky web, toxic spikes, and substitute this also boosts the user’s attack and speed stats

Snowscape

the user summons a snowstorm lasting five turns this boosts the defense stats of ice types

Pounce

the user attacks by pouncing on the target this also lowers the target's speed stat

Trailblaze

the user attacks suddenly as if leaping out from tall grass the user's nimble footwork boosts its speed stat

Chilling Water

the user attacks the target by showering it with water that's so cold it saps the target's power this also lowers the target's attack stat

Hyper Drill

the user spins the pointed part of its body at high speed to pierce the target this attack can hit a target using a move such as protect or detect

Twin Beam

the user shoots mystical beams from its eyes to inflict damage the target is hit twice in a row

Rage Fist

the user converts its rage into energy to attack the more times the user has been hit by attacks, the greater the move's power

Armor Cannon

the user shoots its own armor out as blazing projectiles this also lowers the user’s defense and sp def stats

Bitter Blade

the user focuses its bitter feelings toward the world of the living into a slashing attack the user's hp is restored by up to half the damage taken by the target

Double Shock

the user discharges all the electricity from its body to perform a high-damage attack after using this move, the user will no longer be electric type

Gigaton Hammer

the user swings its whole body around to attack with its huge hammer this move can't be used twice in a row

Comeuppance

the user retaliates with much greater force against the opponent that last inflicted damage on it

Aqua Cutter

the user expels pressurized water to cut at the target like a blade this move has a heightened chance of landing a critical hit

Blazing Torque
Wicked Torque
Noxious Torque
Combat Torque
Magical Torque
Blood Moon

The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.

Matcha Gotcha

The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.

Syrup Bomb

The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.

Ivy Cudgel

The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.

Electro Shot
Thunderclap
Tachyon Cutter
Upper Hand
Psychic Noise